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Crafting a design system for a multiplanetary future

Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.

Introducing Animaginary: High performance web animations

When you’re building a website for a company as ambitious as Planetaria, you need to make an impression. We wanted people to visit our website and see animations that looked more realistic than reality itself.

Rewriting the cosmOS kernel in Rust

When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since We’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and We see articles on there about rewriting things in Rust every single week.

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Work

  1. Company
    Planetaria
    Role
    CEO
    Date
  2. Company
    Airbnb
    Role
    Product Designer
    Date
  3. Company
    Facebook
    Role
    iOS Software Engineer
    Date
  4. Company
    Starbucks
    Role
    Shift Supervisor
    Date